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Pure Gold by Plushdepartment
11/18/2008, 13:42 | MoCo Loco
Plushdepartment's PURE line of handcrafted ceramic computers and amplifiers is a sleek collection of timeless design that is available in different colours or artists' limited editions. The cubic ceramic base with rounded edges lends itself well to metal coatings, such as the gold above, but look out for Piet Boon's concrete edition some time soon. After the jump, a Delft blue edition from the Porcelijne Fles, one of Holland's oldest ceramics factories, and an urban art offering from Amsterdam artist, Zender.
the evolution of music-from mtv to myspace
11/08/2008, 18:35 | InfluxinsightsFast forward several decades to the emergence of MySpace as THE music brand and you see a radically different notion of the role of music. Music is given away and streamed, the value of this is to provide exposure and shared advertising revenue for bands and record companies. The money is not made in the music, but in the merchandise and concert ticket revenue.
As Techcrunch told us in October.
"But today the labels have all but given up on DRM, and users can now play virtually any song ever recorded on demand for free. MySpace has created the first ecosystem that has a shot of producing sustainable revenue streams for artists based on advertising, merchandise and concert sales.
If it works, the next step is the fall of per-stream fees and download fees. Instead labels will see music consumption for what it really is - free marketing. Labels will compete to encourage song downloads and streams to move those songs up the charts, attracting premium advertisers, merchandise sales and sold out concerts."
What's interesting to see here is the role music has played as a glue to generate revenue for media companies, but the context of that revenue generation has changed over time.
Apple became the next brand to exploit and dominate the music channel with iTunes and the iPod, but the software was always just there to sell the high margin hardware. iTunes has now being panned by the critics for not keeping up with the times and Apple has a few other heavyweight players including Nokia trying to take a big share of the hardware business.
Another player is MySpace, who came out of the gate in October with a relaunched music service that achieved incredible traction. Just a few DAYS after launch, the brand streamed one billion songs.
At the recent Web 2.0 conference there was all kinds of speculation about the potential for an MP3 player to be launched by MySpace.
However, this isn't really the game anymore.MySpace's core competence is all about community and from day one its community has been focused on music. This is something that can't easily be copied and Apple, Nokia and Sony will struggle to make this happen. The story here is not about an iPod rival from MySpace, but instead the arrival of MySpace as a formidable media player in the new world of music.
Posted by Ed Cotton
heineken the city concept shop by tjep
00/00/0000, 00:00 | designboom weblog, design related news, reviews and previews
dutch designers frank tjepkema, janneke hooymans, tina stieger and leonie janssen were commissioned
by the dutch beer maker heineken to design their first shop. the studio at tjep settled on a theme of pouring,
translating the idea into displays the blend from floor to wall to ceiling, in wave-like forms. a sub-theme for
the retail outlet was coldness. this theme can be spotted in the cool colours and 100% led lighting system.
coldness is also literally seen in the three- story fridge that holds heineken bottles form around the world.
the store is divided into four sections, the aforementioned fridge, a fashion department, a ticket and travel
section and a fully equipped recording studio for young music artists.
http://www.tjep.com





via archdaily
holiday fair map
00/00/0000, 00:00 | Design*Sponge


these maps are by uk artist chris kenny. i think they are stunning. the detail blows me away. i made a google map with the fairs i covered this week (+ others that were mentioned in the comments and emails i received.) this map is open to be edited by anyone, so go ahead and add fairs from your area to it. (you need a google account to add fairs to the map but anyone can view it.)
i’d like to thank grace for having me here in this space. highlighting these fairs, artist’s & diy projects has been such a thrill. my aim in promoting these fairs has been to encourage people to check out their local holiday fairs for your gift buying needs. these events are really fun to attend. usually there is music, food, sometimes workshops, and of course truly unique holiday gifts. these tough economic times are forcing everyone to cut costs this holiday season. i believe supporting your local economy, and artists is always a good place to put your money + there are always some incredible deals to be had at these shows. this season if you’re in the chicago/milwaukee area i’ll be selling here, here, and here. stop by and say hi. i love meeting people at these fairs because i’m usually holed up in my studio all day chatting with my cat (no joke). for more info about what i do you can check out my shop, blog & flickr. happy holidays!
ORGANIC ART: Katy Stone and Yvette Molina Paintings
00/00/0000, 00:00 | Inhabitat
In the rush to create ultra-modern bamboo chairs, entertainment centers, desks, wallets, and other generally eco “stuff,” the pure beauty of natural forms is sometimes lost in modern design for industrialization. So it is blissfully refreshing to mentally reconnect with exhibit Tickling Thicket at Oakland Gallery, Johansson Projects, where artists Katy Stone and Yvette Molina use innovative painting techniques to create spellbinding, ethereal natural forms.
Is there a Designer in the (Mo)House?
00/00/0000, 00:00 | :: Vol. 2: the design management weblog | by ralf beuker :I should share some snippets from last Friday when I’ve joined several of my peers in The Hague, NL. However please allow for some digesting of my impressions and thoughts! I will write a follow up for sure ;-)
After all what we’ve touched in our panel discussion as well as during the ‘after show’ talks has been (amongst others) the question how to best enter the ‘Design Management Sphere’. From regular email conversations as well as face2face talks this seems to be an urgent question in particular for fresh (design) graduates.
What I usually respond (and this is not meant as ‘fobbing off’) is that independent from their focus of study (let it be design or business administration just to name the two most dominant ones) graduates should try to gain as many and rich experiences in their field of profession as possible. This enables them to comprehensively explore the pros and cons of the field and will help them to render more precisely which domain of the Design Management sphere they are most interested in: Digital, Brand, Corporate, Industrial, Consumer, Services, just to name a few.
Ultimately and this is what I truly believe in: Design Management to a large degree is to a large degree nurtured by the application of (for sure!) cross-disciplinary experiences and skills that tend to rather grow over time. This does however not mean that undergraduate BA & MA programmes in Design Management are not useful. This is however a different discussion to be discussed at another time.
So, for those of you who are seeking for these cross-disciplinary experiences delivered in a highly condensed format you might want to have a look at the MoHo Website. Here’s a snippet from their vision statement:
“Innovation is hampered by a myriad of factors in today’s globalised world. The lack of communication between knowledge centers such as engineering, marketing and design in companies, creates distortions and miscomprehensions between people that heavily penalize the innovation process.
These problems are further amplified if economic reality is brought into the picture. Too many products have been ‘invented’ in the past with little or no potential for economic success. ‘Inventors’ very easily forget the importance of market reality.”
Unfortunately I haven’t been aware of this initiative and hopefully they will share some of the findings publicly soon!
Side note:
These are the facts & figures of the event I do miss more designers here for sure:
# 7 days in Palo Alto
# June 1 - June 8
# 1 house
# 16 partners
# 15 endorsements
# 15 engineering students
# 3 design students
# 15 business students
# 10 social entrepreneurs
# 10 artists
# 5 venture capitalists
# 2 design professors
# 3 business professors

